SECRETS - There are things in the house waiting to be revealed. Watch the story unfold in animated clouds. Relive Bulb Boy's childhood memories to uncover the mystery of the story.īUBBLE SPEECH - No dialogue, just bubble speech. PLAYABLE FLASHBACKS - Play as other family characters. Not only does your head light up and allows you to survive electrical shocks, but it can also be unscrewed for use in strange places. Defeat the evil in all its forms and bring the light back.īULB'S TALENTS - Being a boy that is a bulb comes with many talents. And don't forget to save your Grandpa-raffin and Mothdog from the frightening darkness.ĭEFEAT THE MONSTERS -Explore the Bulb house, that is full of frightening creatures. Solve puzzles, defeat wicked monsters and reveal bulby's abilities to unfold a twisted tale. This iOS port of the 2015 grotesque-comedy-horror point-and-click adventure game is incredibly charming, when it’s not trying to weird you out.Bulb Boy is an intuitive horror adventure about a boy with a glowing head (alright, it's a bulb.) inspired by Machinarium and Gobliiins. It’s not very difficult to beat, but it also doesn’t overstay its welcome. The premise has you playing as the eponymous Bulb Boy, who finds the house he’s staying at with his frail grandfather and flying bulb dog suddenly invaded by monsters, or perhaps some kind of symbiote from outer space. Bulb Boy wakes up, and there’s suddenly weird arms coming out of the walls, giant headless chickens, and at least one giant poop monster. This is a game that’s definitely got a flavor for the grotesque, and it’s got horror elements to it as well. And the only way to solve the problems here is by collecting items, and using them on objects in the environment, experimenting to figure out what works! Just like any good point-and-click adventure.īulb Boy’s head can come off of his body, and that plays a role in many puzzles early on you have to avoid getting thrown about by those arms coming out of the floors by hopping along the chandelier. That’s the excellent thing – this game keeps throwing new tricks at you and it kept surprising me along the way.īecause of the versatile nature of Bulb Boy himself, the game goes into some varied environments and uses the character in ways that you might never expect the game to go. There’s two-character puzzles, dodging challenges, timing elements, just all sorts of things that make sure you never quite know what’s going to happen. The production values are strong, with a monochromatic color scheme that is used quite well, mostly creating a green world that changes only when necessary. The animation is quite fluid, and there’s a use of selective detail in aspects like close-ups that’s reminiscent of modern cartoons. The music and sound design is exceptional, though I feel like the game isn’t great with headphones. Positional sound feels too much like it’s panned to one side or the other to a point that it doesn’t work well with headphones. Granted, headphones have this problem as it is because the point of stereo sound is that each ear hears some of what the other speaker is putting out, but I rarely notice it as an issue in other games as I did here at times when it happened. It’s interesting to compare this to Day of the Tentacle Remastered ($4.99) which recently released on iOS. Electricity was cut off in the underground city A little lamp set out to bring electricity back to the city. That game is far more obtuse and obscure than this one is, though Bulb Boy is a willing to let you die. Bulb Boy is a platform-based puzzle adventure game. But still, Bulb Boy‘s puzzles are never too complex, and each scene is self-contained, so you never have items that are left over in any way. A few solutions might be a bit tricky to sort out, and at least once a bug made it impossible to complete a level until I restarted. But still, it’s clear to see where modern point-and-click game design has come in you’re tested, but not frustrated. The hint system is implemented well into the game, as well, with a dream bubble popping up above Bulb Boy that points toward what you need to do next. Aficionados that enjoy their adventure games with a stiff challenge will be disappointed, particularly as there’s not any need to combine items. Really, this is more about experiencing the world than solving the puzzles.
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