![]() I never thought it would be bigger than the horror documentaries, but we’re close to 11,000 backers. I think it’s going to be a pretty big deal. We have Paul Verhoeven, Peter Weller, a huge cast. GamesBeat: You have a science fiction project in the works as well?īlock: The science-fiction documentary is going to be finished in December. That’s what we’re trying to do with this. ![]() Everyone who was anybody in ’80s horror, from John Carpenter to Robert Englund, all together on the screen for the first time, and it was a huge success. If you’re a horror fan, it’s really part of your identity. There are two of them, four and a half hours long altogether, and they’re the best-rated horror documentaries ever made. The last films we did were called In Search of Darkness, about the horror genre. This is a project for people who really love this genre, who have great memories of it, and want to revisit those memories. It’s a huge opportunity to create something amazing because if you do that, you can find the people who really care. We want to indulge superfans of FPS in something that’s going to be very immersive, very long, that’s going to bring everybody together and take people on a journey through the evolution of the genre. We want to create something for a niche audience. If I take a step back and look at what we did, a regular production company or studio wouldn’t create what we’re aiming to create. He’s one of those real superfans.īlock: That’s just the name. Craddock, who literally wrote the book on first-person shooters and Richard Moss, a gaming author and journalist who did a phenomenal 8,000-word essay on the visual history of FPS. But two of my producers are subject matter experts: David L. Not everyone working on it is actually named on the page because it would just be a whole bunch of names. ![]() We decided last year that we wanted to do this, and we started the project in February.īlock: Altogether, there are around 10 of us working on the project. There was an opportunity to follow the success of our previous projects in gaming. I hadn’t seen any documentaries about gaming and genres that illuminated me as much as some of the documentaries that are out there about films. Robin Block: What inspired me was realizing that the experience of watching a film and the experience of playing a game, immersing yourself in that world, are very similar. GamesBeat: What inspired you to do this? How long have you been working on it? ![]()
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